Tower Bosses are among the most difficult to defeat enemies inPalworld, with tactics ranging from a little bit irritating to ‘can I throw my computer out of the window now?’ level infuriating. Don’t worry, though. We’ve got the rundown of each boss duo, along with some tips to help when you defeat them.

There are five total towers around the island of Palapagos, and a further two on the additional islands added during updates, each hosting a duo made up of a seriously unfriendly foe and their tamed Pal. They’re difficult to beat and can take a few tries each before you finally figure out the right tactics and which Pals to take in your fight against the enemy.

Screenshot by Destructoid

Table of contents

All Tower Boss Duo levels in Palworld

It goes without saying that as you progress down the above list of Tower Boss Duos, the Pals of the duos reach higher levels. This increases the HP of the Pal involved, and the challenge in taking them down. None of the Tower Boss Duos are particularly easy to defeat (unless you’re massively overleveled by the time you reach them), but knowing what level you and your Pal team need to be before taking them on is definitely helpful.

Here’s the level for each Tower Boss Duo in Palworld:

Zoe is the head of Rayne Syndicate and chooses to team up with her Pal Grizzbolt.

As Grizzbolt is an electric element Pal, you’re going to want to take a ground element Pal as your fighting buddy because they’re super effective against electric Pals, while electric Pals deal less damage to them. Some good and relatively easy-to-find choices are Rushoar and Fuddler.

Tower Boss Duos in Palworld

The tactic for beating Zoe and Grizzbolt is fairly straightforward. Avoid incoming attacks using evasive rolling, hide behind the pillars that surround the arena and do your best to attack from behind. I’ve found that the best and easiest way to speed things up during this fight is to aim for Zoe, rather than Grizzbolt.

As a grass element Pal, Lyleen is weak against fire element Pals, so some good choices to face this duo are Foxparks, Bushi, or Arsox.

Zoe and Grizzbolt in Palworld

A solid tactic for taking on Lily and Lyleen would be to take Vanwyrm, if you’ve captured or hatched one, because you can mount this Pal and direct their attacks towards the boss. However, this does mean that you’re always in the line of fire rather than using your Pal as a distraction in order to attack from behind.

The head of the Brothers of the Eternal Pyre, Axel teams up with Orserk and this fight is when things start to get really interesting.

Axel and Orserk in Palworld

As a dragon and electric combination element Pal, Orserk is weak against both ground and electric element Pals, so taking a combination of those on your party is your best bet, though possibly not the most important thing when it comes to this fight.

Considering the level needed to fight and capture pals in the area surrounding this tower, you should have progressed far enough within the game to unlock guns for both yourself and your Pals and that’s what’s needed in order to win this fight – firepower. Equip your pals with guns, craft some weaponry for yourself and stock up on ammunition before attempting to take on this tower boss duo.

Marcus and Faleris in Palworld

The fact that there is a police force guarding areas of the Palapagos hints at a deeper backstory that has yet to be uncovered, but the head of the organization is Marcus, and for this fight, he teams up with Faleris, proving to be a challenge.

As a fire element Pal, Faleris’ weakness is obvious – water. Fill your team with as many high level water element Pals as you’re able to and drag them with you into this fight.

Victor and Shadowbeak in Palworld

As a bird Pal, Faleris is difficult to combat using melee tactics and let’s face it, you probably shouldn’t be going into this fight with a baseball bat anyway. Again, as if you need to be told at this point, stock up on guns and ammunition – the higher damage output, the better. If you’ve unlocked the Rocket Launcher, all the better.

This is the fifth tower you’re going to face, and the final one on the main islands of Palpagos as further Tower Boss Duos will see you heading to either Sakurajima or Feybreak. The fight against Victor and Shadowbeak really does prove challenging to say the least, but it’s entirely possible with the right Pals and tactics.

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As a dark element Pal, Shadowbeak is weak against dragon element Pals and attacks, so if you’ve got enough high-level dragons in your arsenal, I’d suggest filling your party with them.

Again, at this point, there is no use bringing a knife to a gunfight – the Rocket Launcher and other high-damage ranged weapons are your best bet in this battle. If you’ve got any Pals which can also be armed, while fulfilling the need for dragon element attacks, they’re your best bet.

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