The open beta for the highly anticipatedBattlefield 6brings a new map and new game modes, but players aren’t pleased with these additions.BF6open beta weekend two beganearly in the morning on August 14, hoping to build on the success of the first weekend, which sawrecord player numbersfor such playtests.
While the second weekend is sure to draw a similar crowd,many players who have tried Rush inBattlefield 6have come away unimpressed. Take a quick scroll throughr/Battlefieldor search for the game on other social media sites, and you’ll see plenty of criticism about how Rush has been implemented in the new game. The most common point of complaint is the lobby size, which features teams of 12 players on either side.
Beta Players Do Not Like Battlefield 6’s Version Of Rush
Has BF6 Regressed?
Many who take issue with Rush inBattlefield 6point out that its game size is a step backward. Rush debuted as Gold Rush inBattlefield: Bad Company, a console-only installment that only supported lobby sizes of up to 24 players. The console version ofBad Company 2, where the mode took its current name, kept the 24-player limit, while the PC port supported 32-player lobbies. SubsequentBattlefieldgames have kept the larger lobbies for Rush – up untilBF6, that is.
The 24-player lobbies aren’t the only concern, though. Players point out thatthe Rush maps are quite small, compressing the playable area on what many view as alreadysmallBF6maps. A particular point of frustration stemming from this is the close proximity of MCOM stations in a given sector, where they feel like a single objective, rather than two separate points to be attacked or defended.
Even further, Rush is being pointed to as an example of why persistent servers and, by extension, a server browser are needed inBattlefield 6. PreviousBFentries used persistent servers to play the same Rush map twice, with players switching their attacker and defender duties between rounds.Battlefield 6’s matchmaking, which assembles a new lobby for every match, has no such consistent rotation.
Doubts About BF6 Grow In Its Second Beta Weekend
Optimism Is Waning
The concern over map size has been consistent during the entire beta period, but concerns have only grown (and potentially been validated) by the addition of the second weekend’s new map, Empire State.The New York City-set map does not feature any vehicles, taking place within one large building and the streets surrounding it. To those already frustrated with the size ofBattlefield 6’s revealed maps, Empire State is just another reason for concern.
It should be noted, however, that there are at least two launch maps that are known to be bigger: Operation Firestorm, aremake of the belovedBattlefield 3map, and Mirak Valley, touted asBattlefield 6’s largest map. This does not necessarily address the concerns regarding Rush specifically, though. Rush is counted among the All-Out Warfare game modes alongside Conquest and Breakthrough, collectively the classicBattlefieldexperience, yetBattlefield 6’s version is lackluster according to many beta players.