Jesus Christ,The Grinderlooks awesome.

I’m not a big fan of the FPS genre, but when a game brings this much to the table, it doesn’t matter what genre it’s in.The Grindercombines the knowingly over-the-top horror/comedy ofHouse of the Dead: Overkillwith kick-ass controls ofThe Conduitand the co-op survival ofLeft 4 Dead, with a littleMonster Squadthrown in for good measure. It will be very hard for High Voltage to screw up a game with this much going for it. My only complaint about the game at the moment is that the backgrounds look a little wonky, but I’m not worried, as the game’s E3 09 build was only 6 1/2 weeks into development. Crazy, right? I still can’t believe how well the game looked and played considering it had only been around for two months.

Hit the jump for the full video interview, where David Pellas from High Voltage talks about the game’s influences, theLeft 4 Deadcomparisons, and the game’s chances of being brought to the PS3/360.

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E3 09: PS3/360 video recap part one (with PSP bonus levels)

E3 09: Me and E3 video recap

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.