Halo Infiniteis finally giving fans of the long-running FPS franchise the chance to play through the Technical Preview. Not quite a beta, theHalo InfiniteTechnical Previewwill nevertheless give fans their first hands-on with the highly-anticipated game’s multiplayer, and so 343 Industries recently hosted a stream where it offered a deep dive into what participants can expect from it this weekend. During the stream, it was confirmed that the game will be missing a fan favorite feature at launch.

Halo Infinitesenior mission designer Tom French has confirmed that assassinations will not be in the game at launch. French explained thatHalo Infiniteis skipping assassinations for now because people turn them off anyway due to the gameplay disadvantage of being stuck in an assassination animation. But whileHalo Infinitewon’t have assassinations at launch, that doesn’t mean the feature won’t appear in the game at some point down the line.

Halo Infinite Multiplayer xbox one console

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French has already said thatHalo Infiniteassassinations could come at a later date. The team is apparently trying to figure out the best way to incorporate them into the game. And sinceHalo Infiniteis a free-to-play live service title, it really lends itself well to updates like this.

Halo Infinitebeing a live service game means that it will evolve significantly over the course of its lifespan. WheneverHalo Infinitelaunches, that version of the game is likely going to look a lot different from what the game looks like a few years down the road. Whether or not assassinations are ever part of the equation remains to be seen, but it’s entirely possible that the feature will be pushed as a big new update for one ofHalo Infinite’s upcoming seasons of content.

Halo Infinite’s first season of content will kick off around the time the game launches, and while specific details aren’t available, we do know that it will bethemed afterHalo: Reach. Further details will likely come to light as we get closer to theHalo Infinitelaunch date, which will presumably be sometime this fall, most likely in November.

Halo Infinite’s switch to a free-to-play, live service model may give some hardcore fans pause, but the game does seem to be going out of its way to appease fans. Unlike other live service titles,Halo InfiniteBattle Pass contentwill be available forever, so fans don’t have to worry about missing out on too much if they decide to put the game down for a bit and play something else. So while some may be disappointed thatHalo Infinitewon’t have assassinations at launch, the game is otherwise clearly trying to be a consumer-friendly experience.

Halo Infinitelaunches later this year for PC, Xbox One, and Xbox Series X.

MORE:Why Halo Infinite Pulling From Halo: Reach is a Big Deal