More input

“Input lag” has become a particularly common phrase thrown around fighting games in recent years. Though I heard it rarely around fighting game folk in the ’00s, and barely ever in the ’90s, it has become a common complaint referred to when discussing recent fighters.

Input lag refers to the delay in frames from your finger pressing a button, to the move activating on-screen. Though this can be caused by obvious conditions such as bad online connectivity or wireless controller issues, it can also be present in a game’s code, even going as far as having different formats having different levels of lag.

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Either way, we hear about it a lot these days, but it looks like Namco are at least taking steps to try to reduce the the levels in their ownTekken 7. December 14 will see a patch added to the game which is hoping to reduce lag, currently tested to be around 7.7 frames on PS4, and longer on PS4 Pro.

This patch was originally announced byTekkenandSoulcaliburproducer Motohiro Okubo, speaking at theTekken 7West Tournament last month. Okubo only mentioned the PS4, whether this was just a slip of the tongue, or whether the fix will also come to the PC and Xbox One is currently unknown.

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Whatisknown, is that I just lostanotherexcuse for my fumbling, Lucky Chloe-assisted losses.

Tekken 7 input lag patch dated[Avoiding the Puddle]

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