No Rest for the Wickedrapidly established itself as a hack ‘n’ slash that’s not afraid of doing things differently, thoughits Early Access statusmeans it’s rough around the edges. That’s bound to change as the game is updated, of course, and Patch 2 is proof enough of that.

Notably,No Rest for the Wicked‘s Early Access Patch 2is the biggest update the game’s received yet. Sure, itisonly the second major updateWickedhas gotten so far, but I’ll allow it. It’s a sizeable chunk of improvements across the board, for sure: between performance uplifts, control scheme improvements, all-new gameplay features, and a variety of fixes and balancing boons, there’s alotto like here.

Image via Moon Games

No Rest for the Wicked Early Access Patch 2 overview

First things first, then, let’s go over Patch 2’s performance uplifts:

Impressive stuff across the board, though it’ll take a bit before we can properly quantify just howmuchbetter the game might be running now. The presence of upscalers alone should help massively in GPU bottleneck scenarios, however, so that’s great news for sure. Patch 2 goes far beyond just performance improvements, however:

Does No Rest for the Wicked have multiplayer modes co-op

Some extremely solid improvements here, too, but that as well is just the start of it. Theofficial Steam blog postlists amassivearray of other tweaks and changes, many of them having to do with bugs, faulty bounties, localization issues, and various assorted audio improvements. Note that certain VFX instances have been made “juicier,” notably in the blood and gore department, so that might be fun to see in action.

Regardless, things are looking solid so far forNo Rest for the Wicked!It’s not a game you can play as you would a regular hack ‘n’ slash, of course, but Moon Studio is clearly unafraid of pushing the envelope here, and I, for one, am thrilled to see what the team makes ofWicked.

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