ThePokémonvideo game franchise has always remained largely the same. It has innovated in places such as the switch from tall grass to having Pokémon actually roam the world, as well as the inclusion of a fully open world inScarlet and Violet. However, beyond these somewhat significant yet always complementary changes, it has otherwise stuck rather dogmatically to tradition. That hasn’t always been an issue, as thePokémonformula is so unbelievably captivating, but it can occasionally be to the detriment of the series.

Of course, the recentPokémon Legendsgames have offered a more experimental look at thePokémonformula, breaking tradition in minor and major ways, such as redefining the means by which players catch the titular creatures.Pokémon Legends Z-Ais once again breaking tradition, except this time it is perhaps the biggest and most fundamental featureof thePokémonvideo games. While the inclusion of apotentially controversialPokémonfeaturecould prove to be a win for the series, I can’t help but feel somewhat skeptical.

Pokemon FireRed LeafGreen battle screen showing Charmander fighting Squirtle.

Pokémon Legends: Z-A Will Have Real-Time Combat

It Is One Of The Biggest Innovations The Series Has Ever Seen

It is no small secret now thatLegends Z-Afeaturesreal-time Pokémon combatas opposed to the traditional turn-based battles that have been a staple of the series since the very first generation. Gameplay of how it works was featured in the initial gameplay reveal, and it is even listed on the game’sofficial websiteas being a key feature of the experience.It is a rather dramatic change, one that not only will completely alter the entire experience but also usher in a new wave of fanswho were turned off by the turn-based nature of the franchise.

The real-time battles inPokémon Legends Z-Aare ostensibly the same as those found in one ofNintendo’s best first-party series,Xenoblade Chronicles. Players will move around the battlefield freely alongside their Pokémon and issue commands. Pokémon still only have four moves, but these can be used at will and not when it is the player’s turn. You’ll have to take into consideration the distance between you and your target, AoE attacks, as well as the timing of your attacks. It allfeels a lot more strategic than the current iteration of Pokémon’s turn-based battles.

The player targeting an enemy in a Persona 5 battle as Joker.

Honestly, as much as I am genuinely skeptical of this real-time combat, I am somewhat excited for it.As a hugeXenoblade Chroniclesfan, I do really love this style of combatas I feel it blends the best aspects of turn-based battles with the excitement and dynamic nature of real-time combat.Pokémon’scombat has also stagnated rather significantly in recent years, lacking the strategic and challenging edge it once had. So, in theory, this change could be for the best. However, as much as I do believe that, it also goes against everythingPokémonis.

Turn-Based Pokémon Games Have Lasted Since Gen 1 In 1996

It Has Been A Staple Of The Series

Turn-based battles have been a defining and foundational feature of thePokémonvideo gamessince the very start. Of course, whenPokémonwas first being developed, turn-based battles were the most popular form of combat in any JRPG. However, I believe the reason it has endured all of these years, unlike other JRPGs likeFinal Fantasy, for example, is thanks to its rather simplistic nature. It is easy to grasp, yet when handled correctly, packed with strategy and genuine challenge. Kids can understand it, and adults can engross themselves within it.

WhilePokémondesperately needs new ideas, I’m not entirely convinced its combat is what should change. It isn’t even just thatPokémontraditionally has turn-based battles, and that’s the way it must stay. After all, if that were the case, then we’d have never gottenFinal Fantasy 7 Remake’sphenomenal combat. Rather,Pokémon’score formula and gameplay loop lend themselves perfectly to turn-based battles, and making it more mechanically complex with real-time encounters seems like a fundamental flaw that could turn away its core fanbase, and its younger audience.

Pokemon Violet Passimian Wild Encounter with Player Sending Out Floragato at Level 33 About to Use a Great Ball to Capture/Battle Wild mon Player Perspective.

It Just Requires A Little Innovation

Turn-based battles are also just really fun. There is definitely a stigma around turn-based battles as being somehow lesser than real-time combat. Perhaps it is the aforementioned simplicity, as all it requires is for players to press a series of buttons as they scroll through menus. However, the wonderfullyphenomenalPersona 5proved that turn-based battles could still feel innovative and fun, largely through its implementation of stylish graphics and the inclusion of the Baton Pass mechanic.

It made turn-based battles more mechanically complex while retaining the intuitive nature of the turn-based formula.Dragon Questhas also done this, although perhaps to a lesser extent, with its implementation of moving around the battlefield and its lack of restrictions on the number of abilities players can learn.WherePokémonwent wrong is in reducing turn-based combat into its most basic form, signaling to the player which moves they should pick, limiting players to just four moves, and putting few restrictions on the best ones.

pokemon legends za vertical

Hopefully, The Mainline Gen 10 Will Return To Turn-Based Battles

Game Freak Can Make It Work

Thenext mainlinePokémongameshould return to turn-based battles, but with some significant alterations. Of course, I’m glad thatLegends Z-Adoes have real-time combat as it both explores what that could look like for the franchise and continues the subseries' tradition of experimental ideas. However,the Gen 10 games should focus instead on improving the turn-based model the series is so well known for, rather than deviating when it has reached its lowest point.

Turn-based battles can be extremely enjoyable, if they’re made only slightly more flashy and complex. Take, for example,Clair Obscur: Expedition 33, which blends turn-based combat with QTEs to make combat more dynamic. Its animations are also extremely stylized and explosive, which makes every attack feel all the more impactful.Pokémoncould benefit from introducing new mechanics to its turn-based battles, allowing players to use a greater number of moves, and making its animations more visually dynamicand impressive.

Pokémondoesn’t need real-time combat to be fun, it just needs Game Freak to make its turn-based battles more stylish, mechanically complex, and rewardingly strategic.

I thinkPokémonfeels outdated, and that is likely the reason that Game Freak is pushing for more innovative and exciting ideas. It is trying to replicate the success ofFF7 Remake’scombat switch or even the more strategic and challenging combat ofXenoblade Chroniclesrather than simply updating what has worked for thePokémonfranchise for over two decades.Pokémondoesn’t need real-time combat to be fun, it just needs Game Freak to make its turn-based battles more stylish, mechanically complex, and rewardingly strategic.