Rocket Leaguehas been one of the major success stories of indie gaming since it launched five years ago in 2015. According to a tweet by developer Psyonix co-head, that success has continued now thatRocket Leaguehas gone free to play.

Once a game goes free to play, the idea of tracking sales numbers goes out the window. But of course, the developer usually finds ways to continue to make a profit through in-game transactions, battle passes, etc. For Psyonix, the hope is that the move to go free-to-play will bring in more players, and that’s exactly what has happened asRocket Leaguerecently hit 1 million concurrent players.

RELATED:Epic Giving Players $10 Coupon for Downloading Rocket League

The move to free-to-play hasn’t been all sunshine and roses, asRocket Leaguesaw server issueswith the additional players. Of course, Psyonix would prefer a smooth transfer, but if the change has a couple of hiccups to come along with 1 million players, the developer probably thinks it was worth it.

With the change to being free,Rocket Leaguehas reset with Season One(even though the game had previously gone through many seasons). The reset sees a free and $10 battle pass that players can progress through, much like fellow free-to-play gameFortnite.

Epic Games bought Psyonix last year, and this eventual transition to being free must have been a part of the plan.Rocket Leaguehas also now seenFortnitecrossovers, as the massive battle royale is also published by Epic Games.

Technically speaking, this isn’t the first timeRocket Leaguewas “free,” as it burst onto the gaming scene in 2015 as a PlayStation Plus free title. The developer ofFall Guysattempted to recreate the success ofRocket Leagueas a game that launched on the PS Plus platform, and it certainly did so. After continuing to do well for five years, the total transition to being a free title has seemed thus far to be a smart choice forRocket League.

Rocket Leagueis now free-to-play for PC, PS4, Switch, and Xbox One.